Continuous character control with low-dimensional embeddings
Sergey Levine, Jack M. Wang, Alexis Haraux, Zoran Popović, Vladlen Koltun
In ACM Transactions on Graphics, 31(4), July 2012.
Abstract: Interactive, task-guided character controllers must be agile and responsive to user input, while retaining the flexibility to be readily authored and modified by the designer. Central to a method's ease of use is its capacity to synthesize character motion for novel situations without requiring excessive data or programming effort. In this work, we present a technique that animates characters performing user-specified tasks by using a probabilistic motion model, which is trained on a small number of artist-provided animation clips. The method uses a low-dimensional space learned from the example motions to continuously control the character's pose to accomplish the desired task. By controlling the character through a reduced space, our method can discover new transitions, tractably precompute a control policy, and avoid low quality poses.
@article{Levine:2012:CCC,
author = {Sergey Levine and Jack M. Wang and Alexis Haraux and Zoran Popović and Vladlen Koltun},
title = {Continuous character control with low-dimensional embeddings},
journal = {ACM Transactions on Graphics},
volume = {31},
number = {4},
pages = {28:1--28:10},
month = jul,
year = {2012},
}
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