Nonobtuse Remeshing and Mesh Decimation
J. Y. S. Li, H. Zhang
Eurographics Symposium on Geometry Processing, 2006, pp. 235--238.
Abstract: Quality meshing in 2D and 3D domains is an important problem in geometric modeling and scientific computing. We are concerned with triangle meshes having only nonobtuse angles. Specifically, we propose a solution for guaranteed nonobtuse remeshing and nonobtuse mesh decimation. Our strategy for the remeshing problem is to first convert an input mesh, using a modified Marching Cubes algorithm, into a rough approximate mesh that is guaranteed to be nonobtuse. We then apply iterative "deform-to-fit" via constrained optimization to obtain a high-quality approximation, where the search space is restricted to be the set of nonobtuse meshes having a fixed connectivity. With a detailed nonobtuse mesh in hand, we apply constrained optimization again, driven by a quadric-based error, to obtain a hierarchy of nonobtuse meshes via mesh decimation.
@inproceedings{Li:2006:NRA,
author = {J. Y. S. Li and H. Zhang},
title = {Nonobtuse Remeshing and Mesh Decimation},
booktitle = {Eurographics Symposium on Geometry Processing},
pages = {235--238},
year = {2006},
}
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