Example-based Facial Rigging
Hao Li, Thibaut Weise, Mark Pauly
In ACM Transactions on Graphics, 29(4), July 2010.
Abstract: We introduce a method for generating facial blendshape rigs from a set of example poses of a CG character. Our system transfers controller semantics and expression dynamics from a generic template to the target blendshape model, while solving for an optimal reproduction of the training poses. This enables a scalable design process, where the user can iteratively add more training poses to refine the blendshape expression space. However, plausible animations can be obtained even with a single training pose. We show how formulating the optimization in gradient space yields superior results as compared to a direct optimization on blendshape vertices. We provide examples for both hand-crafted characters and 3D scans of a real actor and demonstrate the performance of our system in the context of markerless art-directable facial tracking.
Keyword(s): facial animation, rigging, blendshape animation
Article URL: http://doi.acm.org/10.1145/1778765.1778769
BibTeX format:
@article{Li:2010:EFR,
  author = {Hao Li and Thibaut Weise and Mark Pauly},
  title = {Example-based Facial Rigging},
  journal = {ACM Transactions on Graphics},
  volume = {29},
  number = {4},
  pages = {32:1--32:6},
  month = jul,
  year = {2010},
}
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