Real-time texture synthesis by patch-based sampling
Lin Liang, Ce Liu, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum
In ACM Transactions on Graphics, 20(3), July 2001.
Abstract: We present an algorithm for synthesizing textures from an input sample. This patch-based sampling algorithm is fast and it makes high-quality texture synthesis a real-time process. For generating textures of the same size and comparable quality, patch-based sampling is orders of magnitude faster than existing algorithms. The patch-based sampling algorithm works well for a wide variety of textures ranging from regular to stochastic. By sampling patches according to a nonparametric estimation of the local conditional MRF density function, we avoid mismatching features across patch boundaries. We also experimented with documented cases for which pixel-based nonparametric sampling algorithms cease to be effective but our algorithm continues to work well.
Keyword(s): Texture synthesis, patch-pasted nonparametric sampling
BibTeX format:
@article{Liang:2001:RTS,
  author = {Lin Liang and Ce Liu and Ying-Qing Xu and Baining Guo and Heung-Yeung Shum},
  title = {Real-time texture synthesis by patch-based sampling},
  journal = {ACM Transactions on Graphics},
  volume = {20},
  number = {3},
  pages = {127--150},
  month = jul,
  year = {2001},
}
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