Procedural models for cartoon cracks and fractures animations
Jing Liao, Jinhui Yu
In The Visual Computer, 28(6--8), June 2012.
Abstract: We present an approach for animating cracks and fractures in cartoon style. In our method we take a 2D hand-drawn object as input and then construct a 2.5D model of the object in order to approximate the object volume. Next, we generate the Voronoi textures on the 2.5D object model for visual abstraction of cartoon cracks. Further, cracking gaps on the Voronoi textures are widened progressively until Voronoi cells split apart and finally fall onto ground according to simplified physical rules. With minimum user intervention, our model is able to generate cartoon cracks and fractures animations procedurally, as demonstrated by examples given in the paper.
@article{Liao:2012:PMF,
author = {Jing Liao and Jinhui Yu},
title = {Procedural models for cartoon cracks and fractures animations},
journal = {The Visual Computer},
volume = {28},
number = {6--8},
pages = {869--875},
month = jun,
year = {2012},
}
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