Human motion estimation from a reduced marker set
Guodong Liu, Jingdan Zhang, Wei Wang, Leonard McMillan
Symposium on Interactive 3D Graphics and Games, March 2006, pp. 35--42.
Abstract: Motion capture data from human subjects exhibits considerable redundancy. In this paper, we propose novel methods for exploiting this redundancy. In particular, we set out to find a subset of motion-capture markers that are able to provide fast and high-quality predictions of the remaining markers. We then develop a model that uses this reduced marker set to predict the others. We demonstrate that this subset of original markers is sufficient to capture subtle variations in human motion.We take a data-driven modeling approach to learn piecewise local linear models from a marker-based training set. We first divide motion sequences into segments of low dimensionality. We then retrieve a feature vector from each of the motion segments and use these feature vectors as modeling primitives to cluster the segments into a hierarchy of local linear models via a divisive clustering method. The selection of an appropriate linear model for reconstruction of a full-body pose is determined automatically via a classifier driven by a reduced marker set. After offline training, our method can quickly reconstruct full-body human motion using a reduced marker set without storing and searching the large database. We also demonstrate our method's ability to generalize over a variety of motions from multiple subjects.
@inproceedings{Liu:2006:HME,
author = {Guodong Liu and Jingdan Zhang and Wei Wang and Leonard McMillan},
title = {Human motion estimation from a reduced marker set},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {35--42},
month = mar,
year = {2006},
}
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