Realistic simulation of mixing fluids
Shiguang Liu, Qiguang Liu, Qunsheng Peng
In The Visual Computer, 27(3), March 2011.
Abstract: Recently, simulation of mixing fluids, for which wide applications can be found in multimedia, computer games, special effects, virtual reality, etc., is attracting more and more attention. Most previous methods focus separately on binary immiscible mixing fluids or binary miscible mixing fluids. Until now, little attention has been paid to realistic simulation of multiple mixing fluids. In this paper, based on the solution principles in physics, we present a unified framework for realistic simulation of liquid-liquid mixing with different solubility, which is called LLSPH. In our method, the mixing process of miscible fluids is modeled by a heat-conduction-based Smooth Particle Hydrodynamics method. A special self-diffusion coefficient is designed to simulate the interactions between miscible fluids. For immiscible fluids, marching-cube-based method is adopted to trace the interfaces between different types of fluids efficiently. Then, an optimized spatial hashing method is adopted for simulation of boundary-free mixing fluids such as the marine oil spill. Finally, various realistic scenes of mixing fluids are rendered using our method.
@article{Liu:2011:RSO,
author = {Shiguang Liu and Qiguang Liu and Qunsheng Peng},
title = {Realistic simulation of mixing fluids},
journal = {The Visual Computer},
volume = {27},
number = {3},
pages = {241--248},
month = mar,
year = {2011},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."