KD-tree based parallel adaptive rendering
Xiao-Dan Liu, Jia-Ze Wu, Chang-Wen Zheng
In The Visual Computer, 28(6--8), June 2012.
Abstract: Multidimensional adaptive sampling technique is crucial for generating high quality images with effects such as motion blur, depth-of-field and soft shadows, but it costs a lot of memory and computation time. We propose a novel kd-tree based parallel adaptive rendering approach. First, a two-level framework for adaptive sampling in parallel is introduced to reduce the computation time and control the memory cost: in the prepare stage, we coarsely sample the entire multidimensional space and use kd-tree structure to separate it into several multidimensional subspaces; in the main stage, each subspace is refined by a sub kd-tree and rendered in parallel. Second, novel kd-tree based strategies are introduced to measure space's error value and generate anisotropic Poisson disk samples. The experimental results show that our algorithm produces better quality images than previous ones.
@article{Liu:2012:KBP,
  author = {Xiao-Dan Liu and Jia-Ze Wu and Chang-Wen Zheng},
  title  = {KD-tree based parallel adaptive rendering},
  journal = {The Visual Computer},
  volume = {28},
  number = {6--8},
  pages = {613--623},
  month = jun,
  year = {2012},
}
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