Simulation and control of skeleton-driven soft body characters
Libin Liu, KangKang Yin, Bin Wang, Baining Guo
In ACM Transactions on Graphics, 32(6), November 2013.
Abstract: In this paper we present a physics-based framework for simulation and control of human-like skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body dynamics to enable two-way interactions between the skeleton, the skin geometry, and the environment. We propose a novel pose-based plasticity model that extends the corotated linear elasticity model to achieve large skin deformation around joints. We further reconstruct controls from reference trajectories captured from human subjects by augmenting a sampling-based algorithm. We demonstrate the effectiveness of our framework by results not attainable with a simple combination of previous methods.
@article{Liu:2013:SAC,
author = {Libin Liu and KangKang Yin and Bin Wang and Baining Guo},
title = {Simulation and control of skeleton-driven soft body characters},
journal = {ACM Transactions on Graphics},
volume = {32},
number = {6},
pages = {215:1--215:8},
month = nov,
year = {2013},
}
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