Displacement patches for view-dependent rendering
Yotam Livny, Gilad Bauman, Jihad El-Sana
In The Visual Computer, 28(3), March 2012.
Abstract: In this paper we present a new approach for interactive view-dependent rendering of large polygonal data sets which relies on advanced features of modern graphics hardware. Our preprocessing algorithm starts by generating a simplified representation of the input mesh. It then builds a multiresolution hierarchy for the simplified model. For each face in the hierarchy, it generates and assigns a displacement map that resembles the original surface represented by that face. At runtime, the multiresolution hierarchy is used to select a coarse view-dependent level-of-detail representation, which is sent to the graphics hardware. The GPU then refines the coarse representation by replacing each face with a planar tile, which is elevated according to the assigned displacement map. Our results show that our implementation achieves quality images at high frame rates.
@article{Livny:2012:DPF,
author = {Yotam Livny and Gilad Bauman and Jihad El-Sana},
title = {Displacement patches for view-dependent rendering},
journal = {The Visual Computer},
volume = {28},
number = {3},
pages = {247--263},
month = mar,
year = {2012},
}
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