Modular Radiance Transfer
Bradford J. Loos, Lakulish Antani, Kenny Mitchell, Derek Nowrouzezahrai, Wojciech Jarosz, Peter-Pike Sloan
In ACM Transactions on Graphics, 30(6), December 2011.
Abstract: Many rendering algorithms willingly sacrifice accuracy, favoring plausible shading with high-performance. Modular Radiance Transfer (MRT) models coarse-scale, distant indirect lighting effects in scene geometry that scales from high-end GPUs to low-end mobile platforms. MRT eliminates scene-dependent precomputation by storing compact transport on simple shapes, akin to bounce cards used in film production. These shapes' modular transport can be instanced, warped and connected on-the-fly to yield approximate light transport in large scenes. We introduce a prior on incident lighting distributions and perform all computations in low-dimensional subspaces. An implicit lighting environment induced from the low-rank approximations is in turn used to model secondary effects, such as volumetric transport variation, higher-order irradiance, and transport through lightfields. MRT is a new approach to precomputed lighting that uses a novel low-dimensional subspace simulation of light transport to uniquely balance the need for high-performance and portable solutions, low memory usage, and fast authoring iteration.
Keyword(s): GPU, global illumination, interactive
@article{Loos:2011:MRT,
author = {Bradford J. Loos and Lakulish Antani and Kenny Mitchell and Derek Nowrouzezahrai and Wojciech Jarosz and Peter-Pike Sloan},
title = {Modular Radiance Transfer},
journal = {ACM Transactions on Graphics},
volume = {30},
number = {6},
pages = {178:1--178:10},
month = dec,
year = {2011},
}
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