Simulating water and smoke with an octree data structure
Frank Losasso, Frédéric Gibou, Ron Fedkiw
In ACM Transactions on Graphics, 23(3), August 2004.
Abstract: We present a method for simulating water and smoke on an unrestricted octree data structure exploiting mesh refinement techniques to capture the small scale visual detail. We propose a new technique for discretizing the Poisson equation on this octree grid. The resulting linear system is symmetric positive definite enabling the use of fast solution methods such as preconditioned conjugate gradients, whereas the standard approximation to the Poisson equation on an octree grid results in a non-symmetric linear system which is more computationally challenging to invert. The semi-Lagrangian characteristic tracing technique is used to advect the velocity, smoke density, and even the level set making implementation on an octree straightforward. In the case of smoke, we have multiple refinement criteria including object boundaries, optical depth, and vorticity concentration. In the case of water, we refine near the interface as determined by the zero isocontour of the level set function.
Keyword(s): adaptive mesh refinement, level set, octree data structure, particles, physics-based animation, smoke, water
@article{Losasso:2004:SWA,
author = {Frank Losasso and Frédéric Gibou and Ron Fedkiw},
title = {Simulating water and smoke with an octree data structure},
journal = {ACM Transactions on Graphics},
volume = {23},
number = {3},
pages = {457--462},
month = aug,
year = {2004},
}
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