Adaptive Body, Motion and Cloth
Nadia Magnenat-Thalmann, Etienne Lyard, Mustafa Kasap, Pascal Volino
Motion in Games, June 2008, pp. 63--71.
Abstract: Virtual Try On (VTO) applications are still under development even if a few simplified applications start to be available. A true VTO should let the user specify its measurements, so that a realistic avatar can be generated. Also, the avatar should be animatable so that the worn cloth can be seen in motion. This later statement requires two technologies: motion adaptation and real-time cloth simulation. Both have been extensively studied during the past decade, and state of the art techniques may now enable the creation of a high quality VTO, allowing a user to virtually try on garments while shopping online. This paper reviews the pieces that should be put together to build such an application.
Article URL: http://dx.doi.org/10.1007/978-3-540-89220-5_7
BibTeX format:
@incollection{Magnenat-Thalmann:2008:ABM,
  author = {Nadia Magnenat-Thalmann and Etienne Lyard and Mustafa Kasap and Pascal Volino},
  title = {Adaptive Body, Motion and Cloth},
  booktitle = {Motion in Games},
  pages = {63--71},
  month = jun,
  year = {2008},
}
Search for more articles by Nadia Magnenat-Thalmann.
Search for more articles by Etienne Lyard.
Search for more articles by Mustafa Kasap.
Search for more articles by Pascal Volino.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."