Interactive Texture Mapping
Jérôme Maillot, Hussein Yahia, Anne Verroust
Proceedings of SIGGRAPH 93, August 1993, pp. 27--34.
Abstract: This paper describes a new approach to texture mapping. A global method to lower the distortion of the mapped image is presented; by considering a general optimization function we view the mapping as an energy-minimization process. We have constructed an interactive texture tool, which is fast and easy to use, to manipulate atlases in texture space. We present the tool's large set of interactive operations on mapping functions. We also introduce an algorithm which automatically generates an atlas for any type of object. These techniques allow the mapping of different textures onto the same object and handle non-continuous mapping functions, needed for complicated mapped objects.
Keyword(s): Picture/ Image Generation, Color, Shading and Texture, Texture Mapping, Texture Map Distortion, Realistic Rendering, Interaction
BibTeX format:
@inproceedings{Maillot:1993:ITM,
  author = {Jérôme Maillot and Hussein Yahia and Anne Verroust},
  title = {Interactive Texture Mapping},
  booktitle = {Proceedings of SIGGRAPH 93},
  pages = {27--34},
  month = aug,
  year = {1993},
}
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