Whale Tank Virtual Reality
Evgeny Maksakov, Kellogg S. Booth, Kirstie Hawkey
Graphics Interface, May 2010, pp. 185--192.
Abstract: Whale Tank Virtual Reality (VR) is a novel head-coupled VR technique for collocated collaboration. It allows multiple users to observe a 3D scene from the correct perspective through their own personal viewport into the virtual scene and to interact with the scene on a large touch screen display. There are two primary benefits to Whale Tank VR: 1) Head coupling allows a user to experience the sense of a third dimension and to observe difficult-to-see objects without requiring navigation beyond natural head movement. 2) Multiple viewports enable collocated collaboration by seamlessly adjusting the head-coupled perspectives in each viewport according to the proximity of collaborators to ensure a consistent display at all times. One potential disadvantage that we had to consider was that head-coupling might reduce awareness of a collocated coworker's actions in the 3D scene. We therefore conducted an experiment to study the influence of head coupling on users' awareness-and-recall of actions in a simulated collaborative situation for several levels of task difficulty. Results revealed no statistically significant difference in awareness-and-recall performance with or without the presence of head coupling. This suggests that in situations where head coupling is employed, there is no degradation in users' awareness of collocated activity.
BibTeX format:
@inproceedings{Maksakov:2010:WTV,
  author = {Evgeny Maksakov and Kellogg S. Booth and Kirstie Hawkey},
  title = {Whale Tank Virtual Reality},
  booktitle = {Graphics Interface},
  pages = {185--192},
  month = may,
  year = {2010},
}
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