A Sketch-Based Gesture Interface for Rough 3D Stick Figure Animation
C. Mao, S. F. Qin, D. K. Wright
Sketch Based Interfaces and Modeling, 2005, pp. 175--183.
Abstract: This paper introduces a novel gesture interface for sketching out rough 3D stick figure animation. This interface can allow users to draw stick figures with the system automatic assistance in figure proportion control. Given a 2D hand-drawn stick figure under a parallel view, there is a challenge to reconstruct a unique 3D pose from a set of candidates. Our system utilizes figure perspective rendering, and introduces the concept of 'thickness contrast' as a sketch gesture combined with some other constraints/assumptions for pose recovery. The resulting pose can be further corrected, based on physical constraints of human body. Once obtaining a series of 3D stick figure poses, user can easily sketch out motion paths and timing, and add their preferable sound/background. The resulting 3D animation can be automatically synthesized in VRML. This system has been tested on a variety of input devices: electric whiteboard, tablet PC, as well as a standard mouse.
@inproceedings{Mao:2005:ASG,
author = {C. Mao and S. F. Qin and D. K. Wright},
title = {A Sketch-Based Gesture Interface for Rough 3D Stick Figure Animation},
booktitle = {Sketch Based Interfaces and Modeling},
pages = {175--183},
year = {2005},
}
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