Efficient CPU-based Volume Ray Tracing Techniques
Gerd Marmitt, Heiko Friedrich, Philipp Slusallek
In Computer Graphics Forum, 27(6), 2008.
Abstract: Recent research on high-performance ray tracing has achieved real-time performance even for highly complex surface models already on a single PC. In this report, we provide an overview of techniques for extending real-time ray tracing also to interactive volume rendering. We review fast rendering techniques for different volume representations and rendering modes in a variety of computing environments. The physically-based rendering approach of ray tracing enables high image quality and allows for easily mixing surface, volume and other primitives in a scene, while fully accounting for all of their optical interactions. We present optimized implementations and discuss the use of upcoming high-performance processors for volume ray tracing.
@article{Marmitt:2008:ECV,
author = {Gerd Marmitt and Heiko Friedrich and Philipp Slusallek},
title = {Efficient CPU-based Volume Ray Tracing Techniques},
journal = {Computer Graphics Forum},
volume = {27},
number = {6},
pages = {1687--1709},
year = {2008},
}
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