Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*
R. Marroquim, A. Maximo, R. Farias, C. Esperança
In Computer Graphics Forum, 27(1), 2008.
Abstract: We present an efficient Graphics Processing Unit GPU-based implementation of the Projected Tetrahedra (PT) algorithm. By reducing most of the CPU–GPU data transfer, the algorithm achieves interactive frame rates (up to 2.0 M Tets/s) on current graphics hardware. Since no topology information is stored, it requires substantially less memory than recent interactive ray casting approaches. The method uses a two-pass GPU approach with two fragment shaders. This work includes extended volume inspection capabilities by supporting interactive transfer function editing and isosurface highlighting using a Phong illumination model.
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2007.01038.x
BibTeX format:
@article{Marroquim:2008:VAI,
  author = {R. Marroquim and A. Maximo and R. Farias and C. Esperança},
  title = {Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*},
  journal = {Computer Graphics Forum},
  volume = {27},
  number = {1},
  pages = {24--35},
  year = {2008},
}
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