Image-Based Visual Hulls
Wojciech Matusik, Chris Buehler, Ramesh Raskar, Steven J. Gortler, Leonard McMillan
Proceedings of SIGGRAPH 2000, July 2000, pp. 369--374.
Abstract: In this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data. Our algorithm takes advantage of epipolar geometry and incremental computation to achieve a constant rendering cost per rendered pixel. It does not suffer from the computation complexity, limited resolution, or quantization artifacts of previous volumetric approaches. We demonstrate the use of this algorithm in a real-time virtualized reality application running off a small number of video streams.
Keyword(s): Computer Vision, Image-Based Rendering, Constructive Solid Geometry, Miscellaneous Rendering Algorithms
@inproceedings{Matusik:2000:IVH,
author = {Wojciech Matusik and Chris Buehler and Ramesh Raskar and Steven J. Gortler and Leonard McMillan},
title = {Image-Based Visual Hulls},
booktitle = {Proceedings of SIGGRAPH 2000},
pages = {369--374},
month = jul,
year = {2000},
}
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