Animating Exploding Objects
Oleg Mazarak, Claude Martins, John Amanatides
Graphics Interface '99, June 1999, pp. 211--218.
Abstract: The paper explores the physically-based modeling of a blast wave impact on surrounding objects. We propose a connected voxel representation of objects to model explosions that result in realistic solid debris, rather than flat polycons. The paper also presents improved fracture algorithms capable of accounting for the damage of multiple explosions. The important implementation issues and the results of the simulation are discussed.
Keyword(s): Explosions, blast waves, connected voxels, spring-mass particle model, rigid bodies, solid modeling, physically-based modeling
BibTeX format:
@inproceedings{Mazarak:1999:AEO,
  author = {Oleg Mazarak and Claude Martins and John Amanatides},
  title = {Animating Exploding Objects},
  booktitle = {Graphics Interface '99},
  pages = {211--218},
  month = jun,
  year = {1999},
}
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