Real-Time Rendering of Real-World Environments
David K. McAllister, Lars F. Nyland, Voicu Popescu, Anselmo Lastra, Chris McCue
Eurographics Rendering Workshop, June 1999, pp. 145--160.
Abstract: One of the largest goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the world around us. But hand modeling such a virtual environment is inherently limited and acquiring the scene model using devices also presents challenges. Interactively rendering such a detailed model is in general beyond the limits of current graphics hardware, but image-based approaches can significantly improve the status quo.
We present an end-to-end system for acquiring highly detailed scans of large real world spaces, typically consisting of forty to eighty million range and color samples, using a digital camera and laser rangefinder. We explain successful techniques to represent these large datasets as image-based models and present contributions to image-based rendering that allow these models to be rendered in real time on existing graphics hardware without sacrificing the high resolution at which the datasets were acquired.
Keyword(s): image-based rendering, range data, TOG, automatic object modeling
@inproceedings{McAllister:1999:RRO,
author = {David K. McAllister and Lars F. Nyland and Voicu Popescu and Anselmo Lastra and Chris McCue},
title = {Real-Time Rendering of Real-World Environments},
booktitle = {Eurographics Rendering Workshop},
pages = {145--160},
month = jun,
year = {1999},
}
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