Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions
David K. McAllister, Anselmo Lastra, Wolfgang Heidrich
Graphics Hardware,  2002, pp. 79--88.
Abstract: We propose texture maps that contain at each texel all the parameters of a Lafortune representation BRDF as a compact, but quite general surface appearance representation. We describe a method for rendering such surfaces rapidly on current graphics hardware and demonstrate the method with real, measured surfaces and hand-painted surfaces. We also propose a method of rendering such spatial bi-directional reflectance distribution functions using prefiltered environment maps. Only one set of maps is required for rendering the different BRDFs stored at each texel over the surface.
@inproceedings{McAllister:2002:ERO,
  author = {David K. McAllister and Anselmo Lastra and Wolfgang Heidrich},
  title  = {Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions},
  booktitle = {Graphics Hardware},
  pages = {79--88},
  year = {2002},
}
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