The Deferred Accumulation Buffer
Patrick S. McCormick, Charles Hansen, Edward Angel
In Journal of Graphics Tools, 4(3), 1999.
Abstract: A well-known disadvantage of using the Z-buffer algorithm for medium-quality rendering is the overhead associated with shading, shadowing, and texturing pixels that do not contribute to the final image. This problem may be avoided by deferring shading calculations until the end of the rendering pipeline. In this paper, we review two approaches to deferred shading, discuss how to handle transparency, and then extend these ideas to implement a deferred accumulation buffer.
@article{McCormick:1999:TDA,
author = {Patrick S. McCormick and Charles Hansen and Edward Angel},
title = {The Deferred Accumulation Buffer},
journal = {Journal of Graphics Tools},
volume = {4},
number = {3},
pages = {35--46},
year = {1999},
}
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