A reconstruction filter for plausible motion blur
Morgan McGuire, Padraic Hennessy, Michael Bukowski, Brian Osman
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 135--142.
Abstract: This paper describes a novel filter for simulating motion blur phenomena in real time by applying ideas from offline stochastic reconstruction. The filter operates as a 2D post-process on a conventional framebuffer augmented with a screen-space velocity buffer. We demonstrate results on video game scenes rendered and reconstructed in real-time on NVIDIA GeForce 480 and Xbox 360 platforms, and show that the same filter can be applied to cinematic post-processing of offline-rendered images and real photographs. The technique is fast and robust enough that we deployed it in a production game engine used at Vicarious Visions.
@inproceedings{McGuire:2012:ARF,
author = {Morgan McGuire and Padraic Hennessy and Michael Bukowski and Brian Osman},
title = {A reconstruction filter for plausible motion blur},
booktitle = {Symposium on Interactive 3D Graphics and Games},
pages = {135--142},
month = mar,
year = {2012},
}
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