Physiological Measures of Presence in Stressful Virtual Environments
Michael Meehan, Brent Insko, Mary Whitton, Frederick P. Brooks Jr.
In ACM Transactions on Graphics, 21(3), July 2002.
Abstract: A common measure of the quality or effectiveness of a virtual environment (VE) is the amount of presence it evokes in users. Presence is often defined as the sense of being there in a VE. There has been much debate about the best way to measure presence, and presence researchers need, and have sought, a measure that is reliable, valid, sensitive, and objective.
We hypothesized that to the degree that a VE seems real, it would evoke physiological responses similar to those evoked by the corresponding real environment, and that greater presence would evoke a greater response. To examine this, we conducted three experiments, the results of which support the use of physiological reaction as a reliable, valid, sensitive, and objective presence measure. The experiments compared participants' physiological reactions to a non-threatening virtual room and their reactions to a stressful virtual height situation. We found that change in heart rate satisfied our requirements for a measure of presence, change in skin conductance did to a lesser extent, and that change in skin temperature did not. Moreover, the results showed that inclusion of a passive haptic element in the VE significantly increased presence and that for presence evoked: 30FPS > 20FPS > 15FPS.
Keyword(s): Presence, Physiology, Haptics, Frame Rate
@article{Meehan:2002:PMO,
author = {Michael Meehan and Brent Insko and Mary Whitton and Frederick P. Brooks Jr.},
title = {Physiological Measures of Presence in Stressful Virtual Environments},
journal = {ACM Transactions on Graphics},
volume = {21},
number = {3},
pages = {645--652},
month = jul,
year = {2002},
}
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