Reactive pedestrian path following from examples
Ronald A. Metoyer, Jessica K. Hodgins
In The Visual Computer, 20(10), 2004.
Abstract: Architectural and urban planning applications require animations of people to present an accurate and compelling view of a new environment. Ideally, these animations would be easy for a non-programmer to construct, just as buildings and streets can be modeled by an architect or artist using commercial modeling software. In this paper, we explore an approach for generating reactive path following based on the user's examples of the desired behavior. The examples are used to build a model of the desired reactive behavior. The model is combined with reactive control methods to produce natural 2D pedestrian trajectories. The system then automatically generates 3D pedestrian locomotion using a motion-graph approach. We discuss the accuracy of the learned model of pedestrian motion and show that simple direction primitives can be recorded and used to build natural, reactive, path-following behaviors.
Keyword(s): Animation, Pedestrian simulation, Reactive control
BibTeX format:
@article{Metoyer:2004:RPP,
  author = {Ronald A. Metoyer and Jessica K. Hodgins},
  title = {Reactive pedestrian path following from examples},
  journal = {The Visual Computer},
  volume = {20},
  number = {10},
  pages = {635--649},
  year = {2004},
}
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