Data-Parallel Decompression of Triangle Mesh Topology
Quirin Meyer, Benjamin Keinert, Gerd Sußner, Marc Stamminger
In Computer Graphics Forum, 31(8), 2012.
Abstract: We propose a lossless, single-rate triangle mesh topology codec tailored for fast data-parallel GPU decompression. Our compression scheme coherently orders generalized triangle strips in memory. To unpack generalized triangle strips efficiently, we propose a novel parallel and scalable algorithm. We order vertices coherently to further improve our compression scheme. We use a variable bit-length code for additional compression benefits, for which we propose a scalable data-parallel decompression algorithm. For a set of standard benchmark models, we obtain (min: 3.7, med: 4.6, max: 7.6) bits per triangle. Our CUDA decompression requires only about 15% of the time it takes to render the model even with a simple shader.
@article{Meyer:2012:DDO,
author = {Quirin Meyer and Benjamin Keinert and Gerd Sußner and Marc Stamminger},
title = {Data-Parallel Decompression of Triangle Mesh Topology},
journal = {Computer Graphics Forum},
volume = {31},
number = {8},
pages = {2541--2553},
year = {2012},
}
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