Real-time multi-band synthesis of ocean water with new iterative up-sampling technique
E. Miandji, M. H. Sargazi Moghadam, Faramarz F. Samavati, M. Emadi
In The Visual Computer, 25(5-7), May 2009.
Abstract: Adapting natural phenomena rendering for real-time applications has become a common practice in computer graphics. We propose a GPU-based multi-band method for optimized synthesis of "far from coast" ocean waves using an empirical Fourier domain model. Instead of performing two independent syntheses for low- and high-band frequencies of ocean waves, we perform only low-band synthesis and employ results to reproduce high frequency details of ocean surface by an optimized iterative up-sampling stage. Our experimental results show that this approach greatly improves the performance of original multi-band synthesis while maintaining image quality.
Keyword(s): Real-time rendering, Wave synthesis, Image up-sampling, Programmable graphics hardware
@article{Miandji:2009:RMS,
author = {E. Miandji and M. H. Sargazi Moghadam and Faramarz F. Samavati and M. Emadi},
title = {Real-time multi-band synthesis of ocean water with new iterative up-sampling technique},
journal = {The Visual Computer},
volume = {25},
number = {5-7},
pages = {697--705},
month = may,
year = {2009},
}
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