Synthesis and editing of personalized stylistic human motion
Jianyuan Min, Huajun Liu, Jinxiang Chai
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 39--46.
Abstract: This paper presents a generative human motion model for synthesis, retargeting, and editing of personalized human motion styles. We first record a human motion database from multiple actors performing a wide variety of motion styles for particular actions. We then apply multilinear analysis techniques to construct a generative motion model of the form x = g(a, e) for particular human actions, where the parameters a and e control "identity" and "style" variations of the motion x respectively. The new modular representation naturally supports motion generalization to new actors and/or styles. We demonstrate the power and flexibility of the multilinear motion models by synthesizing personalized stylistic human motion and transferring the stylistic motions from one actor to another. We also show the effectiveness of our model by editing stylistic motion in style and/or identity space.
Article URL: http://dx.doi.org/10.1145/1730804.1730811
BibTeX format:
@inproceedings{Min:2010:SAE,
  author = {Jianyuan Min and Huajun Liu and Jinxiang Chai},
  title = {Synthesis and editing of personalized stylistic human motion},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {39--46},
  month = feb,
  year = {2010},
}
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