Moving Objects in Space: Exploiting Proprioception In Virtual-Environment Interaction
Mark R. Mine, Frederick P. Brooks, Jr., Carlo H. Séquin
Proceedings of SIGGRAPH 97, August 1997, pp. 19--26.
Abstract: Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient themselves and their manipulanda. To compensate for this lack, we propose exploiting the one real object every user has in a virtual environment, his body. We present a unified framework for virtual-environment interaction based on proprioception, a person's sense of the position and orientation of his body and limbs. We describe three forms of body-relative interaction: * Direct manipulation - ways to use body sense to help control manipulation * Physical mnemonics - ways to store/recall information relative to the body * Gestural actions - ways to use body-relative actions to issue commands Automatic scaling is a way to bring objects instantly within reach so that users can manipulate them using proprioceptive cues. Several novel virtual interaction techniques based upon automatic scaling and our proposed framework of proprioception allow a user to interact with a virtual world intuitively, efficiently, precisely, and lazily. We report the results of both informal user trials and formal user studies of the usability of the body-relative interaction techniques presented.
Keyword(s): virtual worlds, virtual environments, navigation, selection, manipulation
@inproceedings{Mine:1997:MOI,
author = {Mark R. Mine and Frederick P. Brooks, Jr. and Carlo H. Séquin},
title = {Moving Objects in Space: Exploiting Proprioception In Virtual-Environment Interaction},
booktitle = {Proceedings of SIGGRAPH 97},
pages = {19--26},
month = aug,
year = {1997},
}
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