Using wavelets to synthesize stochastic-based sounds for immersive virtual environments
Nadine E. Miner, Thomas P. Caudell
In ACM Transactions on Applied Perception, 2(4), October 2005.
Abstract: Stochastic, or nonpitched, sounds fill our real-world environment. Humans almost continuously hear stochastic sounds, such as wind, rain, motor sounds, and different types of impact sounds. Because of their prevalence in real-world environments, it is important to include these types of sounds for realistic virtual environment simulations. This paper describes a synthesis approach that uses wavelets for modeling stochastic-based sounds. Parameterizations of the wavelet models yield a variety of related sounds from a small set of models. The result is dynamic sound models that can change according to changes in the virtual environment. This paper contains a description of the sound synthesis process, several developed models, and the on-going perceptual experiments for validating the sound synthesis veracity. The developed models and results demonstrate proof of the concept and illustrate the potential of this approach.
Keyword(s): Sound synthesis, audio perception, immersive environments, virtual reality, wavelets
@article{Miner:2005:UWT,
author = {Nadine E. Miner and Thomas P. Caudell},
title = {Using wavelets to synthesize stochastic-based sounds for immersive virtual environments},
journal = {ACM Transactions on Applied Perception},
volume = {2},
number = {4},
pages = {521--528},
month = oct,
year = {2005},
}
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