InfiniteReality: A Real-Time Graphics System
John S. Montrym, Daniel R. Baum, David L. Dignam, Christopher J. Migdal
Proceedings of SIGGRAPH 97, August 1997, pp. 293--302.
Abstract: The InfiniteReality (TM) graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex scenes. This paper describes the InfiniteReality system architecture and presents novel features designed to handle extremely large texture databases, maintain control over frame rendering time, and allow user customization for diverse video output requirements. Rendering performance expressed using traditional workstation metrics exceeds seven million lighted, textured, antialiased triangles per second, and 710 million textured antialiased pixels filled per second.
BibTeX format:
@inproceedings{Montrym:1997:IAR,
  author = {John S. Montrym and Daniel R. Baum and David L. Dignam and Christopher J. Migdal},
  title = {InfiniteReality: A Real-Time Graphics System},
  booktitle = {Proceedings of SIGGRAPH 97},
  pages = {293--302},
  month = aug,
  year = {1997},
}
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