Animating human lower limbs using contact-invariant optimization
Igor Mordatch, Jack M. Wang, Emanuel Todorov, Vladlen Koltun
In ACM Transactions on Graphics, 32(6), November 2013.
Abstract: We present a trajectory optimization approach to animating human activities that are driven by the lower body. Our approach is based on contact-invariant optimization. We develop a simplified and generalized formulation of contact-invariant optimization that enables continuous optimization over contact timings. This formulation is applied to a fully physical humanoid model whose lower limbs are actuated by musculotendon units. Our approach does not rely on prior motion data or on task-specific controllers. Motion is synthesized from first principles, given only a detailed physical model of the body and spacetime constraints. We demonstrate the approach on a variety of activities, such as walking, running, jumping, and kicking. Our approach produces walking motions that quantitatively match ground-truth data, and predicts aspects of human gait initiation, incline walking, and locomotion in reduced gravity.
@article{Mordatch:2013:AHL,
author = {Igor Mordatch and Jack M. Wang and Emanuel Todorov and Vladlen Koltun},
title = {Animating human lower limbs using contact-invariant optimization},
journal = {ACM Transactions on Graphics},
volume = {32},
number = {6},
pages = {203:1--203:8},
month = nov,
year = {2013},
}
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