Applying Affect Recognition in Serious Games: The PlayMancer Project
Maher Ben Moussa, Nadia Magnenat-Thalmann
Motion in Games, November 2009, pp. 53--62.
Abstract: This paper presents an overview and the state-of-art in the applications of "affect" recognition in serious games for the support of patients in behavioral and mental disorder treatments and chronic pain rehabilitation, within the framework of the European project PlayMancer. Three key technologies are discussed relating to facial affect recognition, fusion of different affect recognition methods, and the application of affect recognition in serious games.
Article URL: http://dx.doi.org/10.1007/978-3-642-10347-6_5
BibTeX format:
@incollection{Moussa:2009:AAR,
  author = {Maher Ben Moussa and Nadia Magnenat-Thalmann},
  title = {Applying Affect Recognition in Serious Games: The PlayMancer Project},
  booktitle = {Motion in Games},
  pages = {53--62},
  month = nov,
  year = {2009},
}
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