Screen Space Meshes
Matthias Mueller, Simon Schirm, Stephan Duthaler
Symposium on Computer Animation, August 2007, pp. 9--16.
Abstract: We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal and external silhouettes of the surface are generated in screen space. These are used to construct a 2D screen space triangle mesh with a new technique that is derived from Marching Squares. The resulting mesh is transformed back to 3D world space for the computation of occlusions, reflections, refraction, and other shading effects. One of the main applications for screen space meshes is the visualization of Lagrangian, particle-based fluids models. Our new method has several advantages over the full 3D Marching Cubes approach. The algorithm only generates surface where it is visible, view-dependent level of detail comes for free, and interesting visual effects are possible by filtering in screen space.
BibTeX format:
@inproceedings{Mueller:2007:SSM,
  author = {Matthias Mueller and Simon Schirm and Stephan Duthaler},
  title = {Screen Space Meshes},
  booktitle = {Symposium on Computer Animation},
  pages = {9--16},
  month = aug,
  year = {2007},
}
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