Optimization techniques for curved path computing
Adolfo Muñoz, Diego Gutierrez, Francisco J. Serón
In The Visual Computer, 23(7), July 2007.
Abstract: Participating media with an inhomogeneous index of refraction make light follow curved paths. Simulating this in a global illumination environment has usually been neglected due to the complexity of the calculations involved, sacrificing accurate physical simulations for efficient visual results.

This paper aims to simulate non-linear media in a more reasonable time than previous works without losing physical correctness. Accuracy is achieved by solving the Eikonal equation of geometrical optics, which describes the path followed by a light beam that traverses a non-linear medium. This equation is used in the context of a photon mapping extension.

To improve the efficiency of the method, we study the existing correlation between numerical methods and the description of the non-linear medium, in terms of simulation time and error. Also, by taking advantage of several features of the scenes that include non-linear media, new optimization techniques that can be applied both for ray tracing and photon mapping will be developed. Flight or driving simulators could greatly benefit from this work.
Keyword(s): Non-linear media, Atmospheric phenomena, Optimization
BibTeX format:
@article{Munoz:2007:OTF,
  author = {Adolfo Muñoz and Diego Gutierrez and Francisco J. Serón},
  title = {Optimization techniques for curved path computing},
  journal = {The Visual Computer},
  volume = {23},
  number = {7},
  pages = {493--502},
  month = jul,
  year = {2007},
}
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