Hybrid Image/Model-Based Gaze-Contingent Rendering
Hunter A. Murphy, Andrew T. Duchowski, Richard A. Tyrrell
In ACM Transactions on Applied Perception, 5(4), January 2009.
Abstract: A nonisotropic hybrid image/model-based gaze-contingent rendering technique utilizing ray casting on a GPU is discussed. Empirical evidence derived from human subject experiments indicates an inverse relationship between a peripherally degraded scene's high-resolution inset size and mean search time, a trend consistent with existing image-based and model-based techniques. In addition, the data suggest that maintaining a target's silhouette edges decreases search times when compared to targets with degraded edges. However, analysis suggests a point of diminishing returns with an inset larger than 15$deg $ when target discrimination is a component of visual search. Benefits of the hybrid technique include simplicity of design and parallelizability, both conducive to GPU implementation.
Keyword(s): Eye tracking, Level of Detail
Article URL: http://doi.acm.org/10.1145/1462048.1462053
BibTeX format:
@article{Murphy:2009:HIG,
  author = {Hunter A. Murphy and Andrew T. Duchowski and Richard A. Tyrrell},
  title = {Hybrid Image/Model-Based Gaze-Contingent Rendering},
  journal = {ACM Transactions on Applied Perception},
  volume = {5},
  number = {4},
  pages = {22:1--22:21},
  month = jan,
  year = {2009},
}
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