Rendering Generalized Cylinders with Paintstrokes
Ivan Neulander, Michiel van de Panne
Graphics Interface '98, June 1998, pp. 233--242.
Abstract: We present an efficient technique for dynamically tessellating generalized cylinders. We make direct use of the generalized cylinder's screen-space projection in order to minimize the number of polygons required to construct its image. Used in conjunction with our A-Buffer polygon renderer, our technique strikes a good balance between speed and image quality when used at small to medium scales, generally surpassing other methods for rendering generalized cylinders.
@inproceedings{Neulander:1998:RGC,
author = {Ivan Neulander and Michiel van de Panne},
title = {Rendering Generalized Cylinders with Paintstrokes},
booktitle = {Graphics Interface '98},
pages = {233--242},
month = jun,
year = {1998},
}
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