A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination
Chuong H. Nguyen, Min-Ho Kyung, Joo-Haeng Lee, Seung-Woo Nam
Rendering Techniques (EGSR'10), 2010, pp. 1469--1478.
Abstract: We propose a novel rendering method which supports interactive BRDF editing as well as relighting on a 3D scene. For interactive BRDF editing, we linearize an analytic BRDF model with basis BRDFs obtained from a principal component analysis. For each basis BRDF, the radiance transfer is precomputed and stored in vector form. In rendering time, illumination of a point is computed by multiplying the radiance transfer vectors of the basis BRDFs by the incoming radiance from gather samples and then linearly combining the results weighted by user-controlled parameters. To improve the level of accuracy, a set of sub-area samples associated with a gather sample refines the glossy reflection of the geometric details without increasing the precomputation time. We demonstrate this program with a number of examples to verify the real-time performance of relighting and BRDF editing on 3D scenes with complex lighting and geometry.
Article URL: http://diglib.eg.org/EG/CGF/volume29/issue4/v29i4pp1469-1478.pdf
BibTeX format:
@inproceedings{Nguyen:2010:APD,
  author = {Chuong H. Nguyen and Min-Ho Kyung and Joo-Haeng Lee and Seung-Woo Nam},
  title = {A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination},
  booktitle = {Rendering Techniques (EGSR'10)},
  pages = {1469--1478},
  year = {2010},
}
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