Guide shapes for high resolution naturalistic liquid simulation
Michael B. Nielsen, Robert Bridson
In ACM Transactions on Graphics, 30(4), July 2011.
Abstract: Art direction of high resolution naturalistic liquid simulations is notoriously hard, due to both the chaotic nature of the physics and the computational resources required. Resimulating a scene at higher resolution often produces very different results, and is too expensive to allow many design cycles. We present a method of constraining or guiding a high resolution liquid simulation to stay close to a finalized low resolution version (either simulated or directly animated), restricting the solve to a thin outer shell of liquid around a guide shape. Our method is generally faster than an unconstrained simulation and can be integrated with a standard fluid simulator. We demonstrate several applications, with both simulated and hand-animated inputs.
Keyword(s): animation, constructive solid geometry, fluid modeling, fluid simulation, physically based animation
@article{Nielsen:2011:GSF,
author = {Michael B. Nielsen and Robert Bridson},
title = {Guide shapes for high resolution naturalistic liquid simulation},
journal = {ACM Transactions on Graphics},
volume = {30},
number = {4},
pages = {83:1--83:8},
month = jul,
year = {2011},
}
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