Adaptive Scalable Texture Compression
Jorn Nystad, Anders Lassen, Andy Pomianowski, Sean Ellis, Tom Olson
High-Performance Graphics, 2012, pp. 105--114.
Abstract: We describe a fixed-rate, lossy texture compression system that is designed to offer an unusual degree of flexibility and to support a very wide range of use cases, while providing better image quality than most formats in common use today. The system supports both 2D and 3D textures, at both standard and high dynamic range, at bit rates ranging from eight bits per pixel down to less than one bit per pixel in very fine steps. At any bit rate, texels can have from one to four color components. The system's flexibility results from a number of novel features. Color spaces and weights are represented using an encoding scheme that allows flexible allocation of bits between different types of information. The system uses bilinear interpolation to derive color space coordinates for a texel from sparse samples, and uses a procedural partition function to map texels to color spaces.
Article URL: http://dx.doi.org/10.2312/EGGH/HPG12/105-114
BibTeX format:
@inproceedings{Nystad:2012:AST,
  author = {Jorn Nystad and Anders Lassen and Andy Pomianowski and Sean Ellis and Tom Olson},
  title = {Adaptive Scalable Texture Compression},
  booktitle = {High-Performance Graphics},
  pages = {105--114},
  year = {2012},
}
Search for more articles by Jorn Nystad.
Search for more articles by Anders Lassen.
Search for more articles by Andy Pomianowski.
Search for more articles by Sean Ellis.
Search for more articles by Tom Olson.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."