Synthesizing Sounds from Rigid-Body Simulations
James F. O'Brien, Chen Shen, Christine M. Gatchalian
Symposium on Computer Animation, July 2002, pp. 175--181.
Abstract: This paper describes a real-time technique for generating realistic and compelling sounds that correspond to the motions of rigid objects. By numerically precomputing the shape and frequencies of an object's deformation modes, audio can be synthesized interactively directly from the force data generated by a standard rigid-body simulation. Using sparse-matrix eigen-decomposition methods, the deformation modes can be computed efficiently even for large meshes. This approach allows us to accurately model the sounds generated by arbitrarily shaped objects based only on a geometric description of the objects and a handful of material parameters. We validate our method by comparing results from a simulated set of wind chimes to audio measurements taken from a real set.
Keyword(s): Sound modeling, physically based modeling, simulation,surface vibrations, dynamics, animation techniques, finiteelement method, modal synthesis, modal analysis
Article URL: http://doi.acm.org/10.1145/545261.545290
BibTeX format:
@inproceedings{OBrien:2002:SSF,
  author = {James F. O'Brien and Chen Shen and Christine M. Gatchalian},
  title = {Synthesizing Sounds from Rigid-Body Simulations},
  booktitle = {Symposium on Computer Animation},
  pages = {175--181},
  month = jul,
  year = {2002},
}
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