A Shading Language on Graphics Hardware: The PixelFlow Shading System
Marc Olano, Anselmo Lastra
Proceedings of SIGGRAPH 98, July 1998, pp. 159--168.
Abstract: Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a powerful tool, commonly used for creating high-quality images and production animation. A key aspect of most procedural shading is the use of a shading language, which allows a high-level description of the color and shading of each surface. However, shading languages have been beyond the capabilities of the interactive graphics hardware community. We have created a parallel graphics multi-computer, PixelFlow, that can render images at 30 frames per second using a shading language. This is the first system to be able to support a shading language in real-time. In this paper, we describe some of the techniques that make this possible.
Keyword(s): real-time image generation, procedural shading, shading language
@inproceedings{Olano:1998:ASL,
author = {Marc Olano and Anselmo Lastra},
title = {A Shading Language on Graphics Hardware: The PixelFlow Shading System},
booktitle = {Proceedings of SIGGRAPH 98},
pages = {159--168},
month = jul,
year = {1998},
}
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