Relief Texture Mapping
Manuel M. Oliveira, Gary Bishop, David McAllister
Proceedings of SIGGRAPH 2000, July 2000, pp. 359--368.
Abstract: We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static or moving, far away or nearby. Our approach is very simple: a relief texture (texture extended with an orthogonal displacement per texel) is mapped onto a polygon using a two-step process: First, it is converted into an ordinary texture using a surprisingly simple 1-D forward transform. The resulting texture is then mapped onto the polygon using standard texture mapping. The 1-D warping functions work in texture coordinates to handle the parallax and visibility changes that result from the 3-D shape of the displacement surface. The subsequent texture-mapping operation handles the transformation from texture to screen coordinates.
Keyword(s): Image-Based Rendering, Texture Mapping, Range Images, Rendering
@inproceedings{Oliviera:2000:RTM,
author = {Manuel M. Oliveira and Gary Bishop and David McAllister},
title = {Relief Texture Mapping},
booktitle = {Proceedings of SIGGRAPH 2000},
pages = {359--368},
month = jul,
year = {2000},
}
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