Polygon Rendering on a Stream Architecture
John D. Owens, William J. Dally, Ujval J. Kapasi, Scott Rixner, Peter Mattson, Ben Mowery
Graphics Hardware, 2000, pp. 23--32.
Abstract: The use of a programmable stream architecture in polygon rendering provides a powerful mechanism to address the high performance needs of today's complex scenes as well as the need for flexibility and programmability in the polygon rendering pipeline. We describe how a polygon rendering pipeline maps into data streams and kernels that operate on streams, and how this mapping is used to implement the polygon rendering pipeline on Imagine, a programmable stream processor. We compare our results on a cycleaccurate simulation of Imagine to representative hardware and software renderers.
@inproceedings{Owens:2000:PRO,
author = {John D. Owens and William J. Dally and Ujval J. Kapasi and Scott Rixner and Peter Mattson and Ben Mowery},
title = {Polygon Rendering on a Stream Architecture},
booktitle = {Graphics Hardware},
pages = {23--32},
year = {2000},
}
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