Interactive localized liquid motion editing
Zherong Pan, Jin Huang, Yiying Tong, Changxi Zheng, Hujun Bao
In ACM Transactions on Graphics, 32(6), November 2013.
Abstract: Animation techniques for controlling liquid simulation are challenging: they commonly require carefully setting initial and boundary conditions or performing a costly numerical optimization scheme against user-provided keyframes or animation sequences. Either way, the whole process is laborious and computationally expensive. We introduce a novel method to provide intuitive and interactive control of liquid simulation. Our method enables a user to locally edit selected keyframes and automatically propagates the editing in a nearby temporal region using geometric deformation. We formulate our local editing techniques as a small-scale nonlinear optimization problem which can be solved interactively. With this uniformed formulation, we propose three editing metaphors, including (i) sketching local fluid features using a few user strokes, (ii) dragging a local fluid region, and (iii) controlling a local shape with a small mesh patch. Finally, we use the edited liquid animation to guide an offline high-resolution simulation to recover more surface details. We demonstrate the intuitiveness and efficacy of our method in various practical scenarios.
@article{Pan:2013:ILL,
author = {Zherong Pan and Jin Huang and Yiying Tong and Changxi Zheng and Hujun Bao},
title = {Interactive localized liquid motion editing},
journal = {ACM Transactions on Graphics},
volume = {32},
number = {6},
pages = {184:1--184:10},
month = nov,
year = {2013},
}
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