HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry
Jacopo Pantaleoni, David Luebke
High-Performance Graphics, 2010, pp. 87--95.
Abstract: We present HLBVH and SAH-optimized HLBVH, two high performance BVH construction algorithms targeting real-time ray tracing of dynamic geometry. HLBVH provides a novel hierarchical formulation of the LBVH algorithm [LGS-09] and SAH-optimized HLBVH uses a new combination of HLBVH and the greedy surface area heuristic algorithm. These algorithms minimize work and memory bandwidth usage by extracting and exploiting coarse-grained spatial coherence already available in the input meshes. As such, they are well-suited for sorting dynamic geometry, in which the mesh to be sorted at a given time step can be defined as a transformation of a mesh that has been already sorted at the previous time step. Our algorithms always perform full resorting, unlike previous approaches based on refitting. As a result they remain efficient even during chaotic and discontinuous transformations, such as fracture or explosion.
Article URL: http://dx.doi.org/10.2312/EGGH/HPG10/087-095
BibTeX format:
@inproceedings{Pantaleoni:2010:HHL,
  author = {Jacopo Pantaleoni and David Luebke},
  title = {HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry},
  booktitle = {High-Performance Graphics},
  pages = {87--95},
  year = {2010},
}
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