PantaRay: Fast Ray-traced Occlusion Caching of Massive Scenes
Jacopo Pantaleoni, Luca Fascione, Martin Hill, Timo Aila
In ACM Transactions on Graphics, 29(4), July 2010.
Abstract: We describe the architecture of a novel system for precomputing sparse directional occlusion caches. These caches are used for accelerating a fast cinematic lighting pipeline that works in the spherical harmonics domain. The system was used as a primary lighting technology in the movie Avatar, and is able to efficiently handle massive scenes of unprecedented complexity through the use of a flexible, stream-based geometry processing architecture, a novel out-of-core algorithm for creating efficient ray tracing acceleration structures, and a novel out-of-core GPU ray tracing algorithm for the computation of directional occlusion and spherical integrals at arbitrary points.
Keyword(s): global illumination, precomputed radiance transfer,caching, out of core
@article{Pantaleoni:2010:PFR,
author = {Jacopo Pantaleoni and Luca Fascione and Martin Hill and Timo Aila},
title = {PantaRay: Fast Ray-traced Occlusion Caching of Massive Scenes},
journal = {ACM Transactions on Graphics},
volume = {29},
number = {4},
pages = {37:1--37:10},
month = jul,
year = {2010},
}
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