Real-Time Diffuse Global Illumination Using Radiance Hints
Georgios Papaioannou
High-Performance Graphics, 2011, pp. 15--24.
Abstract: GPU-based interactive global illumination techniques are receiving an increasing interest from both the research and the industrial community as real-time graphics applications strive for vi-sually rich and realistic dynamic three-dimensional environments. This paper presents a fast new diffuse global illumination method that generates a sparse set of low-cost radiance field evaluation points (radiance hints) and computes an arbitrary number of diffuse inter-reflections within a given volume. The proposed approximate technique combines ideas from exiting grid-based radiance caching techniques with reflective shadow maps as well asa stochastic scheme for visibility calculations, in order to achieve high frame rates for multiple light bounces.
@inproceedings{Papaioannou:2011:RDG,
author = {Georgios Papaioannou},
title = {Real-Time Diffuse Global Illumination Using Radiance Hints},
booktitle = {High-Performance Graphics},
pages = {15--24},
year = {2011},
}
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