A Physically-Based BSDF for Modeling the Appearance of Paper
Marios Papas, Krystle de Mesa, Henrik Wann Jensen
In Computer Graphics Forum, 33(4), 2014.
Abstract: We present a novel appearance model for paper. Based on our appearance measurements for matte and glossy paper, we find that paper exhibits a combination of subsurface scattering, specular reflection, retroreflection, and surface sheen. Classic microfacet and simple diffuse reflection models cannot simulate the double-sided appearance of a thin layer. Our novel BSDF model matches our measurements for paper and accounts for both reflection and transmission properties. At the core of the BSDF model is a method for converting a multi-layer subsurface scattering model (BSSRDF) into a BSDF, which allows us to retain physically-based absorption and scattering parameters obtained from the measurements. We also introduce a method for computing the amount of light available for subsurface scattering due to transmission through a rough dielectric surface. Our final model accounts for multiple scattering, single scattering, and surface reflection and is capable of rendering paper with varying levels of roughness and glossiness on both sides.
Keyword(s): Categories and Subject Descriptors (according to ACM CCS), I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Color, shading, shadowing, and texture
Article URL: http://dx.doi.org/10.1111/cgf.12420
BibTeX format:
@article{Papas:2014:APB,
  author = {Marios Papas and Krystle de Mesa and Henrik Wann Jensen},
  title = {A Physically-Based BSDF for Modeling the Appearance of Paper},
  journal = {Computer Graphics Forum},
  volume = {33},
  number = {4},
  pages = {133--142},
  year = {2014},
}
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